MUSHROOM MONSTER ZBRUSH TO BLENDER WORKFLOW
MUSHROOM CREATURE PROCESS:
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© 2021, Aniket S Bharati Art |
Back in 2021, I took on the Sculptober Mushroom Monster challenge by Artistsay on Instagram, and this eerie, otherworldly creature was my submission. I wanted to create something that felt both organic and unsettling something that looked like it had evolved in the depths of an alien fungal forest.
My workflow for this piece started in ZBrush, where I sculpted every detail, from the stretched skin to the ridged mushroom-like cap. I focused on making the anatomy feel distorted yet plausible, like a fusion of humanoid and fungal growths. Once the sculpt was done, I moved the project into Blender Cycles 9.2 for rendering, ensuring the lighting and materials captured the eerie glow I envisioned. Finally, I brought the render into Photoshop for post-processing, tweaking colors, enhancing the glow, and refining the overall composition.
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© 2021, Aniket S Bharati Art |
Zbrush- Sculpting, Detailing, and Polypaint.
This project pushed my skills in sculpting, texturing, and rendering, and I’m really proud of how it turned out. Hope you like it too!
CHECK OUT THE IN DEPTH BREAKDOWN ON ARTSTATION-
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