VAMPIRE TROLL (Realtime Bust) Process
REAL TIME BUST FOR A VAMPIRE TROLL:
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© 2020, Aniket S Bharati Art |
creature concept. It was 2020, and I was trying to still learn the process of modelling to create game/film creatures, and during my learning curve I found myself to like the Zbrush to Blender workflow, not only because other softwares were expensive,
but also because I get to test my characters in Realtime using Eevee, The new Blender Engine at that time for faster rendering.
Although not comparable to the Unreal Engine. Eevee provides just enough power to visualize your final renders. In Addition to this creature bust being my first Zbrush to Blender Project, it was the start of my professional workflow, after this project I utilized this process for every character I have made, making it simpler for me to visualize and create characters with precision.
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© 2020, Aniket S Bharati Art |
The Overall Workflow consisted of-
Zbrush- Sculpting, Detailing, and Polypaint.
Blender- Look Development and Rendering.
Photoshop- UV editing, and final Touches
TO VIEW MORE IN DEPTH BREAKDOWNS- VISIT THE ARTSTATION------
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